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The snake eaters
The snake eaters




the snake eaters

And one interesting thing with The End battle is that you can kill him earlier in the game. I just wanted to do things that you don't see in other games. Kojima: I just wanted to come up with totally different boss battles for MGS3 such as for The End and also The Sorrow. IGN: So where did the inspiration from The End come from? It's such a different boss battle from all the others that take place within much more confined spaces. I was curious as to which of these areas you feel best represents this open gameplay.

the snake eaters

(laughs) IGN: That depth shows in the many different situations in the game that provide several different ways of going about solving them.

the snake eaters

I think it is a masterpiece and Yoji Shinkawa is a critic and his evaluations can be pretty severe, but this time he thinks it's a masterpiece as well. IGN: Do you feel like you've really nailed the Metal Gear Solid feeling of a game that is very fun the first time, but rewards players for playing through it multiple times? Kojima: I always say when I come up with a new Metal Gear Solid game that it's a masterpiece, but this time I think we nailed it in terms of gameplay and in terms of volume as well because it's a big, long game. One thing we can say now is that we will be adding a new difficulty level called the European Extreme. IGN: Can you say what any of these modes might be for the European version? Kojima: We can't really talk about them now. It could happen, but we have no plans right now. IGN: Will we ever see those modes and features in America? Kojima: In the past you've seen additional versions like Integral or Substance. version and the European one? Kojima: We feel sorry for the American fans, but the European fans have to wait until the very end, and so to compensate for that we're going to add a few modes and some extra features for the European version. IGN: Will there be any gameplay differences between the U.S. We're done with the U.S., Japanese, and Korean versions, but we still have the European version so the guys are still working on the game. YES NO IGN: So for right now what is the staff doing? Is everyone about to go on a well-deserved vacation? Kojima: We're still working on the European version right now. There's planning going on in my head, but there is no staff working on it. IGN: What kind of role will you have in the next Metal Gear game? Kojima: (laughs) There is no actual team that is working on MGS4 right now, but now that we've pretty much finished up MGS3 and if there are a lot of fans who want a MGS4 there will be one.

#The snake eaters series

IGN: Do you feel that with MGS3 you are tying up all the loose ends of the story of the trilogy? Kojima: With the gameplay, the story, and even the skills of the guys on the team who've been working on the MGS series for the past 10 years I think we've been able to wrap up the trilogy. I had questions and they had plenty of answers that include a couple of minor spoilers for those who have yet to finish the game, so be warned. to meet up with creator Hideo Kojima and character designer Yoji Shinkawa for an interview. So it was fate knocking on my door when the call came in to fly down to L.A. Next time, nobody's going to see me because I'm slick like that.īut despite my own desires for more of the sonar and the Camo Index I had some questions as well. The only thing to look forward to is Christmas break so that I can get a couple more runs through the game just using the tranquilizer gun and getting some mad skills in the stealth department. A couple of weeks have passed since I was holed up in Konami's office alongside David "Kerotan Killer" Clayman to play through Metal Gear Solid 3: Snake Eater and something crazy has happened: I can't stop thinking about it.






The snake eaters